Surreal Interior Design with Adobe Substance 3D Team
Role: Creative Director | 3D Systems, Material Design, Spatial Storytelling
Key Contributions:
Real-Time 3D Systems: Developed a modular design approach, allowing for rapid iteration and scalability across different interior spaces. Focused on balancing visual fidelity with real-time performance for interactive platforms.
Material System Design: Created a library of high-fidelity, reusable 3D materials that could be applied to a wide range of interior environments, ensuring consistency and scalability.
Immersive User Experience: Designed interactive elements that responded to user input, enhancing the sense of immersion and spatial presence.
Cross-Functional Collaboration: Partnered with Adobe’s product teams to align creative vision with technical feasibility, ensuring seamless integration with Substance 3D tools.
Objective:
To create an immersive, real-time spatial design experience using Adobe Substance 3D tools, demonstrating the potential of photorealistic materials for interactive environments and product visualization.
Impact:
Industry Recognition: Featured in Adobe’s Taking Shape gallery, highlighting innovative use of 3D tools for real-time spatial storytelling.
Design Flexibility: Created a scalable system for material application, reducing production time and improving creative flexibility for future projects.